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©2005-2009 ~Valkyrist
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Submitted: January 18, 2005
Image Size: 350 KB
Resolution: 800×610
Comments: 14
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Artist's Comments

If you read my journal, you'd have caught me complaining about my boss thinking I was suddenly a trained graphic desinger. This was one of the results of that little stint. I came up with two other layouts, but this was my favorite. Yes I blurred the address and phone#s out on purpose before submitting it here. If someone here called me at work, I'd be fired >.<

The piece itself is a hybrid of 3 artforms. 1st is architecture. Both in the background and the tilted plane, you can see examples of Auto CAD drawings done at my work. 2nd is 3D, which is what I do. It's my job to take the CAD drawings and make 3D models of them, as photo-realistic as my skill/time allows. The building in this image was done in 3DstudioMax v6 and is aligned/sitting upon the CAD drawing it was derived from. 3rd is graphic design. Though I did take a couple classes, and have learned things over the years, but I do not consider myself a Graphic Designer by any standard. Despite this, I am pleased with the visual appeal in this piece.

Programs used:
3D Studio Max v6 (with RPC and Vray plugins)
Photoshop CS (v8)
AutoCAD 2004
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Comments


this is a great peice :) I wish my graphic design looked like that and that's what I'm in school for X_x

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OMFG!!!!!!!!! [link]
I think the only thing Graphic Design-wise I have going for me, is my versitility in mediums. Most GDs don't know a lick about 3D modeling/lighting. Much less have any knowledge in AutoCAD. I consider my training in these fields as a great advantage, so I exploit them as much as possible.

And don't get down on yourself yet. I've been in the art/design field for 3 years now, and have worked at several big design firms. I could never have done this level of work while I was still in school. It's just something about being surrounded by other artists of various talents 50+ hours a week that rubs off on you. You can't help but pick up ideas, refine your abilities, etc. One of the places I worked at was here: [link] if that gives you any idea of the kind of exposure I'm talking about.

If it makes you feel any better, I don't know lick about Adobe Illustrator or vector graphics. Heck, I've never even seen Open Canvas (but I've been meaning to get myself a copy to try out). Just keep at it, and once you get into the field and have to do your thing everyday for several years, you'll notice the quality of your work drasticly improve.
very nice, very, very nice

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I can make you smile from ear to ear... but you wouldn't be to happy about it.

:ninja: :pirate:
thats brilliant i just got a new job and im learning drafting and this kind of thing is exactly what i want tot do!!!!!! wow!

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If that's the kinda work you want to produce, you need to teach yourself some kind of 3D program. My weapon of choice is 3D Studio Max. Version 4 or higher.
thanks for the comment, yes before my job i finished an advanced diploma of multimedia & screen where i learnt maya, so i might have to give it a go. did you just use the auto CAD floor plan and extrude faces in max using polys?

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You can import AutoCAD .dwg files straight into 3dMax. They import as editable splines. Then you line up your elevation lines to the floorplan, and rotate them verticly 90degrees. This gives you a kind of skelleton house to use as a basis of your model. This is really hard to describe in words, so if it doesn't make sense, let me know.

Typicly, I'll use very simple box modeling for the walls and windows, doors, etc. Then use spline modeling for any curved objects, as well as the roof lines.

Anyhow, I hate maya. Despite that, max is still the industry standard as far as doing architechture-related 3d stuff. Main reason is it's made by the same company (and thus works seemlessly with) that makes AutoCAD.
Oh, and no I don't directly use the imported CAD splines to extrude faces. The way splines are made in CAD and Max are different enough to cause problems if you use them directly (sometimes). You just use them to make your skelleton house, and use it as referece inside 3dMax. The best part of this method is turning on your object snaps, giving you quick and precise modeling.
nice, great

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Jose Ernesto Vega
Multimedia Artist

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